forked from Jaysyn/PRC8
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Continual Flame
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//:: Spell FileName PHS_S_ContinualF
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Light]
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Level: Clr 3, Sor/Wiz 2
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Object touched
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Effect: Magical, heatless flame
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Duration: Permanent
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Saving Throw: None
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Spell Resistance: No
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A flame, equivalent in brightness to a torch, springs forth from an object
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that you touch. The effect looks like a regular flame, but it creates no
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heat and doesn<73>t use oxygen. A continual flame can be covered and hidden
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but not smothered or quenched.
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Light spells counter and dispel darkness spells of an equal or lower level.
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Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is
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to carry the flame.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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PLaceholder script.
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This should be possible.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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