PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_commandpla.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Command Plants
//:: Spell FileName PHS_S_CommandPla
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Drd 4, Plant 4, Rgr 3
Components: V
Casting Time: 1 standard action
Range: Close (8M)
Targets: Up to 2 HD/level of plant creatures, no two of which can be more
than 30 ft. apart
Duration: One day/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell allows you some degree of control over one or more plant creatures.
Affected plant creatures can understand you, and they perceive your words
and actions in the most favorable way (treat their attitude as friendly).
They will not attack you while the spell lasts. You can try to give a
subject orders, but you must win an opposed Charisma check to convince it
to do anything it wouldn<64>t ordinarily do. (Retries are not allowed.) A
commanded plant never obeys suicidal or obviously harmful orders, but it
might be convinced that something very dangerous is worth doing.
You can affect a number of plant creatures whose combined level or HD do not
exceed twice your level.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Maybe charm.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}