forked from Jaysyn/PRC8
86 lines
3.1 KiB
Plaintext
86 lines
3.1 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Bigby's Crushing Hand
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//:: Spell FileName PHS_S_BigbysCrus
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Force]
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Level: Sor/Wiz 9, Strength 9
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Components: V, S, M, F/DF
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Casting Time: 1 standard action
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Range: Medium (20M)
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Effect: Large hand
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Duration: 1 round/level (D)
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Saving Throw: None
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Spell Resistance: Yes
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This spell functions like interposing hand, except that the hand can interpose
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itself, push, or crush one opponent that you select.
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The crushing hand can grapple an opponent like grasping hand does. Its grapple
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bonus equals your caster level + your Intelligence, Wisdom, or Charisma
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modifier (for a wizard, cleric, or sorcerer, respectively), +12 for the
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hand<6E>s Strength score (35), +4 for being Large. The hand deals 2d6+12 points
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of damage on each successful grapple check against an opponent.
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The crushing hand can also interpose itself as interposing hand does, or it
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can bull rush an opponent as forceful hand does, but at a +18 bonus on the
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Strength check (+12 for Strength 35, +4 for being Large, and a +2 bonus for
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charging, which it always gets).
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Clerics who cast this spell name it for their deities.
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Arcane Material Component: The shell of an egg.
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Arcane Focus: A glove of snakeskin.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Similar to Grasping Hand, as in the grapple checks and stuff (attack bonuses
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etc).
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And does damage in addition to holding.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_BIGBY"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck()) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellId = GetSpellId();
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// Duration - 1 round/level
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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// Do interposing hand
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if(nSpellId == PHS_SPELL_BIGBYS_CRUSHING_HAND_INTERPOSING)
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{
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ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster);
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}
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// Do forceful hand
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else if(nSpellId == PHS_SPELL_BIGBYS_CRUSHING_HAND_FORCEFUL)
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{
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// +16 bonus to the forceful hand pushback.
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ApplyForcefulHand(oTarget, 16, nSpellId, fDuration, oCaster);
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}
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// Do grasping hand
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else if(nSpellId == PHS_SPELL_BIGBYS_CRUSHING_HAND_CRUSHING)
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{
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// Do the crushing hand.
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// Attack bonus: Caster Level + Ability Bonus + 12 (STR) - 1 (Large).
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// Grapple bonus: Caster Level + Ability Bonus + 12 (STR) + 4 (Large, grapple).
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int nBonus = nCasterLevel + PHS_GetAppropriateAbilityBonus() + 12;
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// We add 4 for grapple, -1 for attack.
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ApplyCrushingHand(oTarget, nBonus - 1, nBonus + 4, nSpellId, fDuration, oCaster);
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}
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}
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