forked from Jaysyn/PRC8
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Bigby's Interposing Hand
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//:: Spell FileName PHS_S_BigbyInter
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Force]
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Level: Sor/Wiz 5
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Medium (20M)
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Effect: Large hand
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Duration: 1 round/level (D)
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Saving Throw: None
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Spell Resistance: Yes
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Interposing hand creates a Large magic hand that appears at the position of
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one opponent. This floating, disembodied hand then moves to block that
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enemies attacks against other creatures, regardless of how the opponent
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tries to get around it, which has the effect of reducing the targets attack
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rolls by 4.
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Disintegrate or a successful dispel magic destroys the hand.
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Any creature weighing 2,000 pounds or less that tries to moves is slowed to
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half its normal speed. The hand cannot reduce the speed of a creature
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weighing more than 2,000 pounds, but it still affects the creature<72>s attacks.
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Focus: A soft glove.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Ok, interposing hand:
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-4 Attack (And possibly 50% movement speed decrease depending on weight
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of the target)
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Is destroyed by Dintegrate damage on the target
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Currently, however, it cannot be redirected. Might add this in, of course...
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Oh, and no save, but SR applies as normal (and nothing else, not even a
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touch attack, is required).
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_BIGBY"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck()) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 1 round/level
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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// PvP check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Spell resistance check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Use function
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ApplyInterposingHand(oTarget, PHS_SPELL_BIGBYS_INTERPOSING_HAND, fDuration, oCaster);
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}
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}
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}
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