forked from Jaysyn/PRC8
96 lines
3.5 KiB
Plaintext
96 lines
3.5 KiB
Plaintext
|
/*:://////////////////////////////////////////////
|
|||
|
//:: Spell Name Bear<61>s Endurance, Mass
|
|||
|
//:: Spell FileName PHS_S_BearsEndM
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: In Game Spell desctiption
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
Transmutation
|
|||
|
Level: Clr 6, Drd 6, Sor/Wiz 6
|
|||
|
Components: V, S, DF
|
|||
|
Casting Time: 1 standard action
|
|||
|
Range: Close (10M)
|
|||
|
Target: One creature/level, in a 6.67M radius.
|
|||
|
Duration: 1 min./level
|
|||
|
Saving Throw: Will negates (harmless)
|
|||
|
Spell Resistance: Yes
|
|||
|
|
|||
|
The subjects in the area gains greater vitality and stamina. The spell
|
|||
|
grants the subjects a +4 enhancement bonus to Constitution, which adds the
|
|||
|
usual benefits to hit points, Fortitude saves, Constitution checks, and so
|
|||
|
forth.
|
|||
|
|
|||
|
Hit points gained by a temporary increase in Constitution score are not
|
|||
|
temporary hit points. They go away when the subject<63>s Constitution drops
|
|||
|
back to normal. They are not lost first as temporary hit points are.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Spell Effects Applied / Notes
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
+4 In the stat, Doesn't stack with normal, and can affect up to 1 target/
|
|||
|
level. Friends only targeted.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Created By: Jasperre
|
|||
|
//::////////////////////////////////////////////*/
|
|||
|
|
|||
|
#include "PHS_INC_SPELLS"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
// Spell hook check.
|
|||
|
if(!PHS_SpellHookCheck()) return;
|
|||
|
|
|||
|
// Declare major variables
|
|||
|
object oCaster = OBJECT_SELF;
|
|||
|
object oTarget;
|
|||
|
location lTarget = GetSpellTargetLocation();
|
|||
|
int nCasterLevel = PHS_GetCasterLevel();
|
|||
|
int nMetaMagic = PHS_GetMetaMagicFeat();
|
|||
|
int nCnt, nFriend;
|
|||
|
// Ability to use
|
|||
|
int nAbility = ABILITY_CONSTITUTION;
|
|||
|
|
|||
|
// Duration - 1 minute/level
|
|||
|
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
|
|||
|
|
|||
|
// Delcare Effects
|
|||
|
effect eAbility = EffectAbilityIncrease(nAbility, 4);
|
|||
|
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
|
|||
|
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|||
|
effect eLink = EffectLinkEffects(eAbility, eCessate);
|
|||
|
|
|||
|
// Loop all allies in a huge sphere
|
|||
|
nCnt = 1;
|
|||
|
oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
|
|||
|
// 1 target/level, nearest to location within a 5.0M radius
|
|||
|
while(GetIsObjectValid(oTarget) && nFriend < nCasterLevel &&
|
|||
|
GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) <= 5.0)
|
|||
|
{
|
|||
|
// Friendly check
|
|||
|
if(oTarget == OBJECT_SELF ||
|
|||
|
GetIsFriend(oTarget) ||
|
|||
|
GetFactionEqual(oTarget))
|
|||
|
{
|
|||
|
// Make sure they are not immune to spells
|
|||
|
if(!PHS_TotalSpellImmunity(oTarget))
|
|||
|
{
|
|||
|
// Check if oTarget has better effects already
|
|||
|
if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) != 2)
|
|||
|
{
|
|||
|
// Add one to counter
|
|||
|
nFriend++;
|
|||
|
|
|||
|
// Signal the spell cast at event
|
|||
|
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_BEARS_ENDURANCE_MASS, FALSE);
|
|||
|
|
|||
|
// Remove these abilities effects
|
|||
|
PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
|
|||
|
|
|||
|
//Apply effects and VFX to target
|
|||
|
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
// Get next target
|
|||
|
oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
|
|||
|
}
|
|||
|
}
|