forked from Jaysyn/PRC8
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Animate Plants
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//:: Spell FileName PHS_S_AnimatePla
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Drd 7, Plant 7
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Components: V
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Casting Time: 1 standard action
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Range: Close (8M)
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Targets: One Large plant per three caster levels or all plants within range;
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see text
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Duration: 1 round/level or 1 hour/level; see text
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Saving Throw: None
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Spell Resistance: No
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Description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: As above (IE: Animate Objects): Need plant appearance things.
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If cast in an area of plants, maybe just do an high-powered-entangle
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Placeholder script.
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See Animate Objects. We'll just use "plant" appearances instead of "object"
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ones.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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