PRC8_fork/nwn/nwnprc/trunk/scripts/wol_m_mndsplntr.nss

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//::///////////////////////////////////////////////
//:: Name Mindsplinter maintain script
//:: FileName wol_m_mndsplntr
//:://////////////////////////////////////////////
/*
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 6th, -2 at 12th, -3 at 18th
Reflex Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th
Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th
LEGACY ITEM BONUSES
8th - +2 Morningstar
11th - +3 Morningstar
16th - +4 Thundering Morningstar
LEGACY ITEM ABILITIES
Bleak Future (Su): At 5th level and higher, when you successfully strike an opponent with Mindsplinter, that opponent becomes shaken for 1 round. The effects of successive strikes in the same round are not cumulative. The save DC is 11, or 11 + your Charisma modifier, whichever is higher.
Virtue Denied (Su): Starting at 6th level, once per day, you can cast a protection from good spell. Caster level 5th.
Kiss of Death (Sp): At 9th level, two times per day, you can use death knell as the spell. The save DC is 13, or 12 + your Charisma modifier, whichever is higher. If the spell is successful, the DC of Mindsplinter<65>s legacy abilities increases by 2 for the duration of the death knell effect. Caster level 5th.
Futile Struggle (Su): Beginning at 10th level, when you successfully damage an opponent with Mindsplinter, that enemy is affected as if by the cause fear spell. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Caster level 5th.
Battle Shriek (Sp): At 14th level and higher, once per day on command, you can use shout as the spell. The save DC is 16, or 14 + your Charisma modifier, whichever is higher. Caster level 11th.
Fierce Battle Shriek (Sp): Starting at 17th level, the Battle Shriek ability of Mindsplinter improves, meaning you instead use greater shout as the spell. The save DC is 22, or 18 + your Charisma modifier, whichever is higher. Caster level 15th.
Ruinous Howl (Su): At 20th level and higher, once per day, if you succesfully strike a creature, they must save or die vs a death effect. The save DC is 23, or 19 + your Charisma modifier, whichever is higher.
*/
#include "prc_inc_template"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("wol_m_mndsplntr running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oPC;
switch(nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
default:
oPC = OBJECT_SELF;
}
object oSkin = GetPCSkin(oPC);
int nHD = GetHitDice(oPC);
int nHPPen, nDC;
object oWOL = GetItemPossessedBy(oPC, "WOL_Mindsplinter");
object oItem;
int nKnell = GetHasSpellEffect(SPELL_DEATH_KNELL, oPC);
// You get nothing if you aren't wielding the bow
if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
{
SetCompositeAttackBonus(oPC, "Mindsplinter_Atk", 0, ATTACK_BONUS_MISC);
SetCompositeBonus(oSkin, "Mindsplinter_R", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
return;
}
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
// 5th to 10th level abilities
if (GetHasFeat(FEAT_LEAST_LEGACY, oPC))
{
if(nHD >= 5)
{
if(DEBUG) DoDebug("wol_m_mndsplntr: Adding eventhooks");
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "wol_m_mndsplntr", TRUE, FALSE);
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "wol_m_mndsplntr", TRUE, FALSE);
AddEventScript(oWOL, EVENT_ITEM_ONHIT, "wol_m_mndsplntr", TRUE, FALSE);
// Add the OnHitCastSpell: Unique needed to trigger the event
IPSafeAddItemProperty(oWOL, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(nHD >= 6)
{
SetCompositeAttackBonus(oPC, "Mindsplinter_Atk", -1, ATTACK_BONUS_MISC);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_MS_VIRTUE_DENIED), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(nHD >= 7)
{
nHPPen += 2;
SetCompositeBonus(oSkin, "Mindsplinter_R", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
}
if(nHD >= 8)
{
nHPPen += 2;
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2));
}
if(nHD >= 9)
{
SetCompositeBonus(oSkin, "Mindsplinter_R", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_MS_KISS_DEATH), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(nHD >= 10)
{
nHPPen += 2;
}
}
// 11th to 16th level abilities
if (GetHasFeat(FEAT_LESSER_LEGACY, oPC))
{
if(nHD >= 11)
{
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3));
}
if(nHD >= 12)
{
SetCompositeAttackBonus(oPC, "Mindsplinter_Atk", -2, ATTACK_BONUS_MISC);
}
if(nHD >= 13)
{
}
if(nHD >= 14)
{
nHPPen += 2;
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_MS_BATTLE_SHRIEK), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(nHD >= 15)
{
SetCompositeBonus(oSkin, "Mindsplinter_R", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
}
if(nHD >= 16)
{
IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, IP_CONST_DAMAGEBONUS_1d6));
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4));
nHPPen += 2;
}
}
// 17th+ level abilities
if (GetHasFeat(FEAT_GREATER_LEGACY, oPC))
{
if(nHD >= 17)
{
}
if(nHD >= 18)
{
SetCompositeAttackBonus(oPC, "Mindsplinter_Atk", -3, ATTACK_BONUS_MISC);
}
if(nHD >= 19)
{
}
if(nHD >= 20)
{
SetCompositeBonus(oSkin, "Mindsplinter_R", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_MS_RUINOUS_HOWL), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
SetLocalInt(oPC, "WoLHealthPenalty", nHPPen);
if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0)
{
WoLHealthPenaltyHB(oPC);
SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE);
}
}
// We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon
else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
{
oPC = GetItemLastEquippedBy();
oItem = GetItemLastEquipped();
if(DEBUG) DoDebug("wol_m_mndsplntr - OnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
// Only applies to weapons
// IPGetIsMeleeWeapon is bugged and returns true on items it should not
if(oItem == oWOL)
{
// Add eventhook to the item
AddEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_mndsplntr", TRUE, FALSE);
// Add the OnHitCastSpell: Unique needed to trigger the event
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
{
oPC = GetItemLastUnequippedBy();
oItem = GetItemLastUnequipped();
if(DEBUG) DoDebug("wol_m_mndsplntr - OnUnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
// Only applies to the WoL
if(GetBaseItemType(oItem) == BASE_ITEM_MORNINGSTAR)
{
// Add eventhook to the item
RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_mndsplntr", TRUE, FALSE);
// Remove the temporary OnHitCastSpell: Unique
// Makes sure to get ammo if its a ranged weapon
RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
}
}
else if(nEvent == EVENT_ITEM_ONHIT)
{
oItem = GetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
if(DEBUG) DoDebug("wol_m_mndsplntr: OnHit:\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
);
// Was it Mindsplinter
if(oItem == oWOL)
{
if (!GetLocalInt(oTarget, "MindsplinterRound"))
{
nDC = 11;
if (11 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC)
nDC = 11 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
if (nKnell) nDC += 2;
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, 6.0);
SetLocalInt(oTarget, "MindsplinterRound", TRUE);
DelayCommand(5.9, DeleteLocalInt(oTarget, "MindsplinterRound"));
}
}
if(nHD >= 10)
{
nDC = 11;
if (11 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC)
nDC = 11 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
if (nKnell) nDC += 2;
effect eScare = EffectFrightened();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eLink = EffectLinkEffects(eMind, eScare);
//Make Will save versus fear
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
{
//Apply frightened effect on failed save
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5),TRUE,-1,5);
}
else // apply shaken effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, RoundsToSeconds(5),TRUE,-1,5);
}
}// end if - Item is a melee weapon
}// end if - Running OnHit event
}