forked from Jaysyn/PRC8
74 lines
2.0 KiB
Plaintext
74 lines
2.0 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Haste
|
||
|
//:: NW_S0_Haste.nss
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
Gives the targeted creature one extra partial
|
||
|
action per round.
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Preston Watamaniuk
|
||
|
//:: Created On: May 29, 2001
|
||
|
//:://////////////////////////////////////////////
|
||
|
// Modified March 2003: Remove Expeditious Retreat effects
|
||
|
|
||
|
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
|
||
|
#include "prc_inc_spells"
|
||
|
#include "x2_inc_spellhook"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||
|
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||
|
/*
|
||
|
Spellcast Hook Code
|
||
|
Added 2003-06-20 by Georg
|
||
|
If you want to make changes to all spells,
|
||
|
check x2_inc_spellhook.nss to find out more
|
||
|
|
||
|
*/
|
||
|
|
||
|
if (!X2PreSpellCastCode())
|
||
|
{
|
||
|
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// End of Spell Cast Hook
|
||
|
|
||
|
|
||
|
//Declare major variables
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
|
||
|
if (GetHasSpellEffect(SPELL_EXPEDITIOUS_RETREAT, oTarget) == TRUE)
|
||
|
{
|
||
|
PRCRemoveSpellEffects(SPELL_EXPEDITIOUS_RETREAT, OBJECT_SELF, oTarget);
|
||
|
}
|
||
|
|
||
|
if (GetHasSpellEffect(647, oTarget) == TRUE)
|
||
|
{
|
||
|
PRCRemoveSpellEffects(647, OBJECT_SELF, oTarget);
|
||
|
}
|
||
|
|
||
|
if (GetHasSpellEffect(SPELL_MASS_HASTE, oTarget) == TRUE)
|
||
|
{
|
||
|
PRCRemoveSpellEffects(SPELL_MASS_HASTE, OBJECT_SELF, oTarget);
|
||
|
}
|
||
|
|
||
|
|
||
|
effect eHaste = EffectHaste();
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_HASTE);
|
||
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||
|
effect eLink = EffectLinkEffects(eHaste, eDur);
|
||
|
|
||
|
// Apply effects to the currently selected target.
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(1),FALSE);
|
||
|
|
||
|
|
||
|
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||
|
// Getting rid of the local integer storing the spellschool name
|
||
|
}
|
||
|
|
||
|
|