forked from Jaysyn/PRC8
27 lines
1.3 KiB
Plaintext
27 lines
1.3 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
|||
|
//:: Name Blooded One template test script
|
|||
|
//:: FileName tmp_t_blooded
|
|||
|
//::
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
/*“Blooded” is a template that can be added to any humanoid (referred to hereafter as the “base creature”). It uses all the base creature’s statistics and special abilities, except as listed here.
|
|||
|
AC: Natural armor improves by +2.
|
|||
|
Special Attacks: A blooded one retains all the special attacks of the base creature, and also gains the following special attack.
|
|||
|
War Cry (Ex): Once per day, a blooded one can scream a special war cry. This causes all blooded ones within 30 feet (including itself) to gain a +1 morale bonus on all attack and damage rolls for 2d4 rounds.
|
|||
|
This effect does not stack with other war cries.
|
|||
|
Abilities: Adjust from the base creature as follows: Str +2, Con +4, Int –2.
|
|||
|
Feats: Same as the base creature, except that a blooded one gains Combat Reflexes.
|
|||
|
Level Adjustment: Same as the base creature +1.
|
|||
|
*/
|
|||
|
#include "prc_inc_template"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
object oPC = OBJECT_SELF;
|
|||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
|
|||
|
|
|||
|
// Humanoid only
|
|||
|
if(!PRCAmIAHumanoid(oPC))
|
|||
|
{
|
|||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
|
|||
|
}
|
|||
|
}
|