PRC8_fork/nwn/nwnprc/trunk/scripts/shadp_shaddoub.nss

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#include "x2_inc_spellhook"
#include "prc_inc_scry"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
int nDuration = GetLevelByTypeArcane();
SetLocalInt(OBJECT_SELF, "ScryCasterLevel", nDuration);
SetLocalInt(OBJECT_SELF, "ScrySpellId", MYST_EPHEMERAL_IMAGE); // This is deliberate, lets things happen based on Project Image
SetLocalInt(OBJECT_SELF, "ScrySpellDC", -1);
SetLocalFloat(OBJECT_SELF, "ScryDuration", RoundsToSeconds(nDuration));
ScryMain(OBJECT_SELF, OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}