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/*
This is the tag-based item script for the new trap kit
It handles the trap kit being destroyed and the PC being rewarded for recovery
*/
#include "prc_alterations"
#include "x2_inc_switches"
#include "prgt_inc"
void main()
{
int nEvent = GetUserDefinedItemEventNumber();
object oPC;
object oItem;
if (nEvent == X2_ITEM_EVENT_ACQUIRE)
{
oPC = GetModuleItemAcquiredBy();
oItem = GetModuleItemAcquired();
DestroyObject(oItem);
DoTrapXP(GetModuleItemAcquiredFrom(), oPC, TRAP_EVENT_RECOVERED);
}
}