forked from Jaysyn/PRC8
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Pain Touch
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//:: rava_visage
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//::
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//:://////////////////////////////////////////////
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/*
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Touched Target takes damage depending upon Ravager Level,
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and if carrying something in the left hand
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(1d4 + level), or unarmed (1d8 + level)
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The +12/10 is to symbolize the base damage
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*/
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//:://////////////////////////////////////////////
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//:: Created By: aser
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//:: Created On: Feb/21/04
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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void main()
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{
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//Declare major variables
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int ravaLevel = GetLevelByClass(CLASS_TYPE_RAVAGER,OBJECT_SELF);
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int unarmDamage = d8(1) + ravaLevel;
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int armedDamage = d4(1) + ravaLevel;
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int iDam;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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string sSuccess = "*Pain Touch Hit*";
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string sMiss = "*Pain Touch Miss*";
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object oTarget = PRCGetSpellTargetObject();
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if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF)))
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iDam = armedDamage;
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else
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iDam = unarmDamage;
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PerformAttackRound(oTarget, OBJECT_SELF, eVis, 0.0, 0, iDam, DAMAGE_TYPE_NEGATIVE, FALSE, sSuccess, sMiss);
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ActionAttack(oTarget);
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}
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