PRC8_fork/nwn/nwnprc/trunk/scripts/prc_onrespawn.nss

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//::///////////////////////////////////////////////
//:: OnPlayerRespawn eventscript
//:: prc_onrespawn
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_utility"
void main()
{
// Execute scripts hooked to this event for the player triggering it
object oPC = GetLastRespawnButtonPresser();
// clear the death marker if using PW death tracking
if(GetPRCSwitch(PRC_PW_DEATH_TRACKING))
SetPersistantLocalInt(oPC, "persist_dead", FALSE);
ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERRESPAWN);
}