forked from Jaysyn/PRC8
13 lines
457 B
Plaintext
13 lines
457 B
Plaintext
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//::///////////////////////////////////////////////
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//:: OnCombatRoundEnd NPC eventscript
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//:: prc_npc_combat
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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// Execute scripts hooked to this event for the NPC triggering it
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// Epic spells will take priority here, so any commands given in
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// these may well be ignored.
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ExecuteAllScriptsHookedToEvent(OBJECT_SELF, EVENT_NPC_ONCOMBATROUNDEND);
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}
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