PRC8_fork/nwn/nwnprc/trunk/scripts/prc_hexbl_unluck.nss

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/*
prc_hexbl_unluck
Hexblade gains 20% concealment
*/
void main()
{
//Declare major variables
object oCaster = OBJECT_SELF;
float fDuration = RoundsToSeconds(3 + GetAbilityModifier(ABILITY_CHARISMA, oCaster));
effect eShield = EffectLinkEffects(EffectConcealment(20), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eShield = SupernaturalEffect(eShield);
effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShield, oCaster, fDuration);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
}