forked from Jaysyn/PRC8
26 lines
707 B
Plaintext
26 lines
707 B
Plaintext
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/*
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prc_coc_damage
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Applies damage bonus, copied from swashbuckler.
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By: Flaming_Sword
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Created: Oct 10, 2007
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Modified: Oct 11, 2007
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*/
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#include "prc_inc_spells"
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void main()
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{
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object oPC = PRCGetSpellTargetObject();
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object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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int iDamageType = (!GetIsObjectValid(oRight)) ? DAMAGE_TYPE_BASE_WEAPON : GetItemDamageType(oRight);
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int nInt = GetAbilityModifier(ABILITY_DEXTERITY, oPC);
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int nBonus = (nInt > 5) ? nInt + 10 : nInt; //more efficient int conversion
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PRCRemoveEffectsFromSpell(oPC, GetSpellId());
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageIncrease(nBonus, iDamageType), oPC);
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}
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