PRC8_fork/nwn/nwnprc/trunk/psionics/psi_pow_stomp.nss

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/*
----------------
Stomp
psi_pow_stomp
----------------
28/10/04 by Stratovarius
*/ /** @file
Stomp
Psychokinesis
Level: Psychic warrior 1
Manifesting Time: 1 standard action
Range: 20 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 1
Metapsionics: Empower, Maximize, Twin, Widen
Your foot stomp precipitates a psychokinetic shock wave that travels along
the ground, toppling creatures and loose objects. The shock wave affects
only creatures standing on the ground within the power<65>s area. Creatures
that fail their saves are thrown to the ground, become prone, and take 1d2
points of bludgeoning damage.
Augment: For every additional power point you spend, this power<65>s
bludgeoning damage increases by 1d2 points.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
1, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
int nDieSize = 2;
int nDamage;
effect eLink = EffectLinkEffects(EffectKnockdown(),
EffectVisualEffect(VFX_IMP_SONIC)
);
effect eDamage;
float fRange = EvaluateWidenPower(manif, FeetToMeters(20.0f));
float fDelay;
object oTarget;
location lTarget = PRCGetSpellTargetLocation();
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oManifester && // Avoid the cone targeting bug
spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) && // Difficulty dependent restrictions
GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE && // Incorporeal creatures are not affected
!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN) // And the creature is not just generally immune to knockdown
)
{
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Save - Reflex negates
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
// Create damage effect
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
// Apply effects
fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0f;
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0, FALSE));
}// end if - Save
}// end if - Targeting check
// Get next target
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end for - Twin Power
}// end if - Successfull manifestation
}