forked from Jaysyn/PRC8
166 lines
8.2 KiB
Plaintext
166 lines
8.2 KiB
Plaintext
|
/** @file psi_pow_clrsns
|
|||
|
|
|||
|
Clairvoyant Sense
|
|||
|
|
|||
|
Clairsentience (Scrying)
|
|||
|
Level: Seer 2
|
|||
|
Display: Auditory and visual
|
|||
|
Manifesting Time: 1 standard action
|
|||
|
Range: See text
|
|||
|
Effect: Psionic sensor
|
|||
|
Duration: 1 min./level (D)
|
|||
|
Saving Throw: None
|
|||
|
Power Resistance: No
|
|||
|
Power Points: 3
|
|||
|
Metapsionics: Extend
|
|||
|
|
|||
|
You can see and hear a distant location almost as if you were there. Once you
|
|||
|
have selected the locale, the focus of your clairvoyant sense doesn<73>t move, but
|
|||
|
you can rotate it in all directions to view the area as desired. No spells or
|
|||
|
powers may be manifest while using this power.
|
|||
|
|
|||
|
Valid targets are any monster within the same area as the caster.
|
|||
|
*/
|
|||
|
|
|||
|
#include "psi_inc_psifunc"
|
|||
|
#include "psi_inc_pwresist"
|
|||
|
#include "psi_spellhook"
|
|||
|
#include "inc_dynconv"
|
|||
|
|
|||
|
void ApplyScryEffects(object oPC)
|
|||
|
{
|
|||
|
if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
|
|||
|
+ "oPC = '" + GetName(oPC) + "'"
|
|||
|
);
|
|||
|
// The Scryer is not supposed to be visible, nor can he move or cast
|
|||
|
// He also can't take damage from scrying
|
|||
|
effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
|
|||
|
// Damage immunities
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
|
|||
|
// Specific immunities
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
|
|||
|
// Random stuff
|
|||
|
eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
|
|||
|
eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
|
|||
|
eLink = EffectLinkEffects(eLink, EffectEthereal());
|
|||
|
eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
|
|||
|
// Permanent until Scry ends
|
|||
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oPC, GetLocalFloat(oPC, "ScryDuration") + 6.0);
|
|||
|
|
|||
|
// Create array for storing a list of the nerfed weapons in
|
|||
|
array_create(oPC, "Scry_Nerfed");
|
|||
|
|
|||
|
object oWeapon;
|
|||
|
itemproperty ipNoDam = ItemPropertyNoDamage();
|
|||
|
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
|||
|
if(IPGetIsMeleeWeapon(oWeapon)){
|
|||
|
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
|||
|
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
|||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
|||
|
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
|||
|
}
|
|||
|
// Check left hand only if right hand had a weapon
|
|||
|
oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
|
|||
|
if(IPGetIsMeleeWeapon(oWeapon)){
|
|||
|
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
|||
|
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
|||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
|||
|
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
|||
|
}}
|
|||
|
}else if(IPGetIsRangedWeapon(oWeapon)){
|
|||
|
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
|||
|
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
|||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
|||
|
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
|||
|
}}
|
|||
|
|
|||
|
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC);
|
|||
|
if(GetIsObjectValid(oWeapon)){
|
|||
|
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
|||
|
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
|||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
|||
|
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
|||
|
}}
|
|||
|
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
|
|||
|
if(GetIsObjectValid(oWeapon)){
|
|||
|
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
|||
|
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
|||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
|||
|
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
|||
|
}}
|
|||
|
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
|
|||
|
if(GetIsObjectValid(oWeapon)){
|
|||
|
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
|||
|
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
|||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
|||
|
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
|||
|
}}
|
|||
|
}
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
/*
|
|||
|
Spellcast Hook Code
|
|||
|
Added 2004-11-02 by Stratovarius
|
|||
|
If you want to make changes to all powers,
|
|||
|
check psi_spellhook to find out more
|
|||
|
|
|||
|
*/
|
|||
|
|
|||
|
if (!PsiPrePowerCastCode())
|
|||
|
{
|
|||
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
// End of Spell Cast Hook
|
|||
|
|
|||
|
object oManifester = OBJECT_SELF;
|
|||
|
object oTarget = PRCGetSpellTargetObject();
|
|||
|
struct manifestation manif =
|
|||
|
EvaluateManifestation(oManifester, oTarget,
|
|||
|
PowerAugmentationProfile(),
|
|||
|
METAPSIONIC_EXTEND
|
|||
|
);
|
|||
|
|
|||
|
if(manif.bCanManifest)
|
|||
|
{
|
|||
|
float fDur = 60.0 * manif.nManifesterLevel;
|
|||
|
if(manif.bExtend) fDur *= 2;
|
|||
|
|
|||
|
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
|||
|
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
|||
|
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
|||
|
|
|||
|
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
|||
|
|
|||
|
// Apply the immunity effects
|
|||
|
ApplyScryEffects(oManifester);
|
|||
|
}
|
|||
|
}
|