forked from Jaysyn/PRC8
87 lines
2.8 KiB
Plaintext
87 lines
2.8 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
|||
|
//:: Blur
|
|||
|
//:: sp_blur.nss
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
/*
|
|||
|
Illusion (Glamer)
|
|||
|
Level: Brd 2, Sor/Wiz 2
|
|||
|
Components: V
|
|||
|
Casting Time: 1 standard action
|
|||
|
Range: Touch
|
|||
|
Target: Creature touched
|
|||
|
Duration: 1 min./level (D)
|
|||
|
Saving Throw: Will negates (harmless)
|
|||
|
Spell Resistance: Yes (harmless)
|
|||
|
|
|||
|
|
|||
|
The subject<63>s outline appears blurred, shifting and wavering.
|
|||
|
This distortion grants the subject concealment (20% miss chance).
|
|||
|
|
|||
|
A see invisibility spell does not counteract the blur effect, but
|
|||
|
a true seeing spell does.
|
|||
|
|
|||
|
Opponents that cannot see the subject ignore the spell<6C>s effect
|
|||
|
(though fighting an unseen opponent carries penalties of its own).
|
|||
|
*/
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Created By: Stratovarius
|
|||
|
//:: Created On: August 20, 2004
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
|
|||
|
#include "prc_inc_sp_tch"
|
|||
|
#include "prc_sp_func"
|
|||
|
|
|||
|
int DoSpell(object oCaster, object oTarget, int nCasterLvl)
|
|||
|
{
|
|||
|
float fDuration = TurnsToSeconds(nCasterLvl);
|
|||
|
int nMetaMagic = PRCGetMetaMagicFeat();
|
|||
|
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
|
|||
|
|
|||
|
effect eLink = EffectConcealment(20);
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOW_GREY));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
|||
|
|
|||
|
if(nMetaMagic & METAMAGIC_EXTEND)
|
|||
|
fDuration *= 2;
|
|||
|
|
|||
|
// Fire cast spell at event for the specified target
|
|||
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BLUR, FALSE));
|
|||
|
|
|||
|
// Remove previous castings
|
|||
|
PRCRemoveEffectsFromSpell(oTarget, SPELL_BLUR);
|
|||
|
|
|||
|
// Apply the bonuses and the VFX impact
|
|||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_BLUR, nCasterLvl);
|
|||
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|||
|
|
|||
|
return TRUE;// return TRUE if spell charges should be decremented
|
|||
|
}
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
if (!X2PreSpellCastCode()) return;
|
|||
|
PRCSetSchool(SPELL_SCHOOL_ILLUSION);
|
|||
|
object oCaster = OBJECT_SELF;
|
|||
|
object oTarget = PRCGetSpellTargetObject();
|
|||
|
int nCasterLevel = PRCGetCasterLevel(oCaster);
|
|||
|
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
|
|||
|
if(!nEvent) //normal cast
|
|||
|
{
|
|||
|
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
|
|||
|
{
|
|||
|
//holding the charge, casting spell on self
|
|||
|
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
|
|||
|
return;
|
|||
|
}
|
|||
|
DoSpell(oCaster, oTarget, nCasterLevel);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if(nEvent & PRC_SPELL_EVENT_ATTACK)
|
|||
|
{
|
|||
|
if(DoSpell(oCaster, oTarget, nCasterLevel))
|
|||
|
DecrementSpellCharges(oCaster);
|
|||
|
}
|
|||
|
}
|
|||
|
PRCSetSchool();
|
|||
|
}
|